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Wizardry 8 Free Download

Updated: Mar 16, 2020





















































About This Game A New Wizardry for a New GenerationThe universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness.Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness and depth that made role-playing games one of the best-selling, best-loved genres of all time.Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games! This is the legacy of Wizardry 8!Explore a vast 3D world filled with action, magic and adventure. Wander through dark dungeons, lush landscapes, scorching volcanoes and even beneath the sea.Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman fighter, a rawulf lord or even a faerie ninja. the possibilities are endless!Choose a custom personality for each character and hear them speak over 100 lines of dialogue; Kindly or Chaotic, burly or surly-how your characters act is up to you.Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.Battle over 300 types of monsters in some of the most intense combat ever seen in an RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters-the roaming monsters hunt you.Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete. 7aa9394dea Title: Wizardry 8Genre: Adventure, RPGDeveloper:Sir-Tech CanadaPublisher:Gamepot, Inc., Nightdive StudiosRelease Date: 15 Nov, 2001 Wizardry 8 Free Download I will start by saying, this is not a game to be played lightly. Even veterans of games like Baldur's Gate or Pillars of Eternity may find themselves frustrated by what is, for better AND worse, one of the most non-linear RPGs I've ever seen. Even the way you begin the game is open to player input, as transferring a save file from Wizardry 7 will alter the opening portion of the game to reflect what ending you'd achieved. But, even assuming you're starting completely fresh with a party made from scratch, Wizardry 8 doesn't hold your hand for a minute.Character creation should be fairly familiar to any CRPG fan, selecting each party member's race, class, skills, and so on. The setting of Wizardry offers a little more variety than your usual D&D clone, including psychics and alchemists alongside the traditional wizards and clerics, though, true to series tradition, you can always just make a Bishop, a hybrid class that takes longer to level up, but has access to every type of magic. New to the Wizardry series is the Gadgeteer class, which uses technology found around the game world to replicate a number of magical effects, and has a prototype firearm that eventually becomes quite powerful. Take care when selecting a voice for your character. Unlike many of its contemporaries (and even a fair number of its successors), your party members in Wizardry 8 use their voices for more than just canned responses to the player clicking on them. Each voice represents a broad personality type, and they'll frequently chime in with fully-voiced commentary about the game's events, something that's essentially unheard of in games where the player creates the entire party, even today.The gameplay is where Wizardry 8 finds its biggest stumbling block. Exploration is done in first-person, though the old grid-based system used in previous titles has been abandoned in favor of a more freeform system similar to other first-person games. Combat, however, also takes place in this system, but when a fight starts, everyone freezes, and takes their turns one at a time. This is in a game where enemy groups can number in the literal dozens. Each enemy can take up to thirty seconds to finish moving, and that's before they even attack. The end result is that combat can quickly become interminible, at least until your party unlocks spells and/or gadgets that can instantly slay entire groups of enemies instantly. That said, while you might think that the sort of power that can wipe out groups of enemies is only available in the last few hours of the game, it's actually available much earlier than that, about two-thirds of the way through. Wizardry 8 was designed as the grand finale to an epic quest started in Wizardry 6, almost fifteen years prior, and the designers spared no effort in making the player feel appropriately powerful by the end. That having been said, just because you can eventually avoid the worst of the combat system, doesn't excuse the poor execution.Now, my appraisal of the combat in Wizardry 8 may have sounded pretty negative, but once you get past that, you'll find a game that offers you an immense degree of freedom, even for a CRPG. For one thing, many sidequests and other opportunities only make themselves known if you talk to the right people about the right subjects. This employs a system of keywords that must be manually typed by the player (an optional system will save any keywords you've previously used, as well as automatically logging any plot-critical keywords). Even the game's main quest requires that you use this system to progress, though you'll never be at a loss regarding who you need to talk to about what when it comes to the main plot. Further, while the main plot can seem fairly linear, every step of your journey can be completed in a number of different ways, each telling a different story.While it's a simple enough matter to follow the optimal path through the game, saving the world, bringing peace to the game's warring factions, and generally fulfilling the role of the conquering hero, it's just as easy to find alternate solutions, with varying degrees of effectiveness. Play your cards right (or wrong, depending on your perspective), and your "heroes" will end up stumbling over the finish line as the world crumbles behind them in a Coen Brothers-esque spectacle of incompetence. As far as I'm aware, there is no way to truly lock yourself out of the game's ending, though if you kill all the NPCs, you may find yourself sorely lacking in information.On top of the rather open-ended storytelling, Wizardry 8 is relatively packed with interesting secrets and other little rewards for exploring places you weren't explicitly told to visit. And did I mention that every single line of dialog in the game is voiced? Sir-Tech may have run out of money and ultimately rushed out a somewhat unfinished product, but you can really feel the love and effort that went into this game. If you can handle the combat being tedious, and like CRPGs, I highly recommend Wizardry 8.. Example of one of the finest and earliest modern first person turn based CRPGs with unique aspects that adorn the game.Game with its rich details and deep nature comes close to D&D experiences of isometric games immersion wise that I had as a player. It's as much an unique game for RPGs as E.Y.E. Divine Cybermancy is to shooters or 'regular' Quake is for that matter. Strange and different yet captivatingly fun and memorable.Game has very detailed character creation sheet with Classes like ''Ninja'', ''Samurai'' and ''Monk'' (amongst others) and further deep character creation and combat based systems. Game's also heavy on the action and I like it with UI style that it has which is very remeniscent of dungeon crawlers of old.Game is a true milestone and a columniation of an era from an age in gaming history and it shows because among other things it still stands.A proverbial 'pillar of eternity' in its class and of the likes that you probably won't be seeing made anymore in that particular style. The game has a sort of prototype feel to it because in esence in our gaming culture it is a rare game. It comes from an age that as quickly it dawned it equally fast disappeared, it seems leaving a trail behind with some memorable titles.Ultimately it's a product of its time and in this sense game is very monumental.So we could say this is truly an unique game if nothing for the very imsersive and action packed experiences it delivers. One of the rare games that combines Sci-Fi with fantasy and blends it into the gameplay. It's got this Giger-esque feeling to it that's sort of hard to describe, especially considering that the game is odd but the monsters and some settings in the world are evident of this. It's an unique and cherishable art style and a dark, empty and desolate place fighting monsters.The particular style of dungeon crawling took off in Japan and became very popular with countless clones being reproduced. I thought that as an interesting and a fortunate fact for this particular game that as a series spans its roots back in history. Games that were ultimately very influential but rather forgotten in the realms of time.Very, very excellent. Just makes me want there was more.. Sad to say when this line of games came out, I couldn't afford the FPS & the RPG. I never knew how bloody good this series was. Now I'm playing through for the first time in 2018 and absolutely as hooked as I was when the bards tale 1 first came out on 8bit systems! Please put the band together and make a new one!!!. This is one of my favorite all time RPG's. I owned it on a 3-disc set back in the day and hadn't played it for some time before it hit Steam. I had forgotten just how well done the game was for an '01 title. The story is fun, the voice acting is quite good for such an old game and this game is party building at it's finest. This game is an early entry into making choices that matter in a game. Building alliances or making enemies of the Umpani and Trang makes for some fun questing.I'm one of those crazies that skills up a Bishop as my first 15 or 20 hours of a playthrough. (You see the time spent, I'm dedicated). There's a science to it! Having to skill up all your weapon, magic and every other type of skill takes dedication and revolves around making choices in weapon types from the start. It's so time consuming you really need to pre plan what it is you want to characters to wield, will they dual wield, use a shield, go martial arts - all of that. You aren't likely to have multiple weapon skills 90+, otherwise.Become a Cosmic Lord and defeat The Dark Savant and dive into the way back machine for a good ole' game with a lot of charm and replay ability for those of us that were really into Wizardry, Ultima, Might & Magic and Bard's Tale type games of yore! $10 well spent!. I'll try to keep it short (gonna be difficult). Intro: Played this game about 10+ years ago (could be 15+)... in Russian, and it still was cool when I was so young I had no idea what was going on half the time. I remembered deep char creation, went back to try it. First day experience: I spend half day creating my party of 6. Every following character took more time. Truth be told, I spent most the time reading and looking up info online on classes, combos, strengths ect, but I can tell you... it is VERY DEEP. Especially because the way it balances the classes isn't "linear"... Classes have tiers, basically meaning more powerful and imba ones are harder to play and are a lot weaker earlier and require more exp per level as well as pumping resources (time and ingame money) into them. Unique points: * Classes - As described in "First Day". I think it was 15+ different ones? They partially overlap. Example#1 - I love the fact that you can have a mage, that can cast everything in the game. But the class is so sh't and useless first half of the game, that it's not an insta-pick unless you want a challange. Example#2 - Variety of "tank" options... You can either be unkillable, because you have a %-chance to ressurect. OR you can have insanely high health regen, to be hard to bring down in the first place. OR you can have so fat armor that nothing really even scratches you. OR you can be so hard to hit (enemy miss), only option is AoE spells. Every option also has weaknesses in certain ways, which you can also try to mitigate...* This game enemy scaling is probably amongst the best I've seen in many RPGs. Grinding your character levels and skill early on doesn't make the rest of the game significantly easier, nor does it severely punish you either. I feel like I've significantly leveled up and improved my stats (some of my main attributes are maxed) and yet I still feel going to beginner areas somewhat of a challange. * Looting - You have loot that is visible on the floor, loot that is in chests/containers and loot that is "invisible" but you require a certain skill to "see" it. [either Ranger in party with it or "Search mode" or certain Active-Spell]* Strong status effects - Not just "different" versions of DoT damages ( like many RPGs do ) but actual status-effects that impact the combat, some are annoying enough because they're "permanent". Meaning they persist until taken care of with a strong status-specific potion or some other means (but there's enough ways to not feel cheesed either).* Races and Factions! - Amongst the most amount of interesting races (for me), without them all being "cheesy" as most modern RPGs... Mouse/Hamster people fighting against Rat people, awesome... Fish faced dudes, Robotic aliens, Half slime-insects, giant hairy gorillas... Also finally NO DRAGONS (they've been severely overused and are boring)* Journal - It has several interesting features. 1) No cluttered useless chit-chat or background info you don't need.2) Quest hints and info is quite steamlined and slim, basically couple keywords. 3) Doesn't hold your hand and make you feel like a ret'rd by telling you where to go and what to do precisely. * Inventory man.- this is done brilliantly. I love looting and this game enables it, but at the same time it has some "soft" penalties for being a pack-yak. Weak points:* Graphics obviously outdated. Doesn't bother me though.* So many awesome races existing in the game that you cannot create a character from. Sadly it'd probably break story logic, but hell I want to make a party of slime-insects or Fish-faces! * I'm not a game dev, but I see oceans of opportunities and "easy" ways to deepen the game and add replayability imo. * Many items despite different stats, qualities and names have same visual icon. This doesn't bother me, but in a modern game I would address this.* Game objective and quest log "can" be confusing, but it has a good effect to it [read Unique points.]* This game has interesting universe, wish there was like a "encyclopedia" to turn back to, to read up on what you've collected or found on different factions, races, events ect.Conclusion: This is the kind of game, that makes me search for similar games in similar genre, that are as little as 10 years newer. P.S If you find anything that can come close, let me know.THANKS!

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